EN

832 DEAD_TREE_4

DEAD_TREE_4
CreateObject(832, -627.391, -168.039, 68.781, 0.0, 0.0, -103.0405);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
3.93 m × 3.7 m × 4.3 m along X × along Y × height, radius 2.81 m
Collision
Yes
Draw distance
59 m
Flags
  • Transparent, drawn last
Technical data
Geometry
146 triangles, 122 vertices, 1 part
Flags
4
Files
DFF dead_tree_4.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide

Textures 3

Dictionary
Size
Format
Mip levels
Transparency

On the map 4 placements

See it in 3D
XYZInteriorFile
-627.391-168.039 68.781— countrye_stream4.ipl
-520.508-124.969 68.078— countrye_stream4.ipl
-526.219-54.578 62.883— countrye_stream4.ipl
-499.539-180.32 77.711— countrye_stream11.ipl

Click a row to put that placement in the code.

Same TXD GTA_brokentrees