EN

834 DEAD_TREE_7

DEAD_TREE_7
CreateObject(834, -490.969, -39.367, 61.633, 0.0, 0.0, 19.7652);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
4.51 m × 4.42 m × 7.02 m along X × along Y × height, radius 3.57 m
Collision
Yes
Draw distance
59 m
Flags
  • Transparent, drawn last
Technical data
Geometry
252 triangles, 187 vertices, 1 part
Flags
4
Files
DFF dead_tree_7.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide

Textures 4

Dictionary
Size
Format
Mip levels
Transparency

On the map 5 placements

See it in 3D
XYZInteriorFile
-490.969-39.367 61.633— countrye_stream5.ipl
-366.148-176.672 59.727— countrye_stream4.ipl
-587.648-174.656 80.641— countrye_stream4.ipl
-644.227-155.719 64.875— countrye_stream4.ipl
-464.945-145.133 73.828— countrye_stream4.ipl

Click a row to put that placement in the code.

Same TXD GTA_brokentrees