EN

833 DEAD_TREE_6

DEAD_TREE_6
CreateObject(833, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
Area
Generic objects
Size
3.73 m × 4.34 m × 1.8 m along X × along Y × height, radius 2.22 m
Collision
Yes
Draw distance
59 m
Flags
  • Transparent, drawn last
Technical data
Geometry
304 triangles, 216 vertices, 1 part
Flags
4
Files
DFF dead_tree_6.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide

Textures 5

Dictionary
Size
Format
Mip levels
Transparency

Same TXD GTA_brokentrees