EN

830 DEAD_TREE_2

DEAD_TREE_2
CreateObject(830, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
Area
Generic objects
Size
3.34 m × 4.87 m × 3.13 m length × width × height, radius 2.81 m
Collision
Yes
Draw distance
59 m
Flags
  • Transparent, drawn last
Technical data
Geometry
348 triangles, 219 vertices, 1 part
Flags
4
Files
DFF dead_tree_2.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide

Textures 3

Dictionary
Size
Format
Mip levels
Transparency

Same TXD GTA_brokentrees