EN

834 DEAD_TREE_7

DEAD_TREE_7
CreateObject(834, -218.6, -2456.7, 43.713, 4.0738, 4.0262, 142.8192);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
4.51 m × 4.42 m × 7.02 m length × width × height, radius 3.57 m
Collision
Yes
Draw distance
59 m
Flags
  • Transparent, drawn last
Technical data
Geometry
252 triangles, 187 vertices, 1 part
Flags
4
Files
DFF dead_tree_7.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide

Textures 4

Dictionary
Size
Format
Mip levels
Transparency

On the map 15 placements

See it in 3D
XYZInteriorFile
-218.6-2456.7 43.713— materik_stream1.ipl
-68.6-2456.7 34.374— materik_stream1.ipl
-5.729-2423.38 34.249— materik_stream1.ipl
244.629-2296.03 48.624— materik_stream1.ipl
381.4-2456.7 33.499— materik_stream1.ipl
733.909-2607.48 38.65— materik_stream1.ipl
6.4-2246.7 38.71— materik_stream1.ipl
212.99-2173.42 33.624— materik_stream1.ipl
377.809-2340.5 33.499— materik_stream1.ipl
492.759-2141.74 37.062— materik_stream1.ipl
607.026-2218 35.687— materik_stream1.ipl
809.227-2370.81 39.486— materik_stream1.ipl
154.568-2183.98 34.937— materik_stream1.ipl
444.816-2200.94 44.999— materik_stream1.ipl
831.4-2036.7 38.974— materik_stream1.ipl

Click a row to put that placement in the code.

Same TXD GTA_brokentrees