831 DEAD_TREE_5
Controls
Left buttonturn
Wheelzoom in and out
Right buttonmove
Double clickfirst view
One fingerturn
Two fingerszoom and move
CreateObject(831, -21.0, -2529.1, 33.562, -0.2917, 0.3705, -81.9999);
Position and rotation of the first placement of the model; pick another one in the list of placements.
- Area
- Generic objects
- Size
- 4.51 m × 4.42 m × 3.19 m along X × along Y × height, radius 2.52 m
- Collision
- Yes
- Draw distance
- 59 m
- Flags
- Transparent, drawn last
Technical data
- Geometry
- 180 triangles, 125 vertices, 1 part
- Flags
- 4
- Files
- DFF dead_tree_5.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide
Textures 3
On the map 8 placements
See it in 3DClick a row to put that placement in the code.