EN

831 DEAD_TREE_5

DEAD_TREE_5
CreateObject(831, -21.0, -2529.1, 33.562, -0.2917, 0.3705, -81.9999);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
4.51 m × 4.42 m × 3.19 m along X × along Y × height, radius 2.52 m
Collision
Yes
Draw distance
59 m
Flags
  • Transparent, drawn last
Technical data
Geometry
180 triangles, 125 vertices, 1 part
Flags
4
Files
DFF dead_tree_5.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide

Textures 3

Dictionary
Size
Format
Mip levels
Transparency

On the map 8 placements

See it in 3D
XYZInteriorFile
-21-2529.1 33.562— materik_stream1.ipl
273.904-2519.41 32.312— materik_stream1.ipl
581.4-2366.7 33.499— materik_stream1.ipl
758.188-2567.03 36.187— materik_stream1.ipl
206.4-2066.7 35.624— materik_stream1.ipl
456.4-2066.7 34.437— materik_stream1.ipl
477.659-2184.37 40.062— materik_stream1.ipl
1068.07-1779.53 36.633— materik_stream1.ipl

Click a row to put that placement in the code.

Same TXD GTA_brokentrees