830 DEAD_TREE_2
Drag to rotate, wheel to zoom, right button to moveOne finger to turn, two fingers to zoom and move
CreateObject(830, 83.47, -2482.7, 39.062, 2.1222, 9.9431, 50.2555);
Position and rotation of the first placement of the model; pick another one in the list of placements.
- Area
- Generic objects
- Size
- 3.34 m × 4.87 m × 3.13 m length × width × height, radius 2.81 m
- Collision
- Yes
- Draw distance
- 59 m
- Flags
- Transparent, drawn last
Technical data
- Geometry
- 348 triangles, 219 vertices, 1 part
- Flags
- 4
- Files
- DFF dead_tree_2.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide
Textures 3
On the map 7 placements
See it in 3DClick a row to put that placement in the code.