EN

830 DEAD_TREE_2

DEAD_TREE_2
CreateObject(830, 83.47, -2482.7, 39.062, 2.1222, 9.9431, 50.2555);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
3.34 m × 4.87 m × 3.13 m length × width × height, radius 2.81 m
Collision
Yes
Draw distance
59 m
Flags
  • Transparent, drawn last
Technical data
Geometry
348 triangles, 219 vertices, 1 part
Flags
4
Files
DFF dead_tree_2.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide

Textures 3

Dictionary
Size
Format
Mip levels
Transparency

On the map 7 placements

See it in 3D
XYZInteriorFile
83.47-2482.7 39.062— materik_stream1.ipl
331.4-2366.7 34.312— materik_stream1.ipl
634.768-2277.81 37.124— materik_stream1.ipl
648.485-2232.89 35.812— materik_stream1.ipl
202.919-2080.7 35.817— materik_stream1.ipl
456.4-2066.7 34.437— materik_stream1.ipl
897.923-1936.38 35.918— materik_stream1.ipl

Click a row to put that placement in the code.

Same TXD GTA_brokentrees