EN

836 DEAD_TREE_10

DEAD_TREE_10
CreateObject(836, 79.998, -2229.05, 35.72, -0.0433, 16.2424, 138.8548);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
5.67 m × 3.36 m × 2.46 m along X × along Y × height, radius 3.26 m
Collision
Yes
Draw distance
59 m
Flags
  • Transparent, drawn last
Technical data
Geometry
272 triangles, 162 vertices, 1 part
Flags
4
Files
DFF dead_tree_10.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide

Textures 4

Dictionary
Size
Format
Mip levels
Transparency

On the map 7 placements

See it in 3D
XYZInteriorFile
79.998-2229.05 35.72— materik_stream1.ipl
147.488-2546.35 33.687— materik_stream1.ipl
407.427-2277.32 34.874— materik_stream1.ipl
805.532-2351.95 37.147— materik_stream1.ipl
206.4-2066.7 35.437— materik_stream1.ipl
456.4-2066.7 34.437— materik_stream1.ipl
1099.5-1744.06 35.647— materik_stream1.ipl

Click a row to put that placement in the code.

Same TXD GTA_brokentrees