836 DEAD_TREE_10
Controls
Left buttonturn
Wheelzoom in and out
Right buttonmove
Double clickfirst view
One fingerturn
Two fingerszoom and move
CreateObject(836, 79.998, -2229.05, 35.72, -0.0433, 16.2424, 138.8548);
Position and rotation of the first placement of the model; pick another one in the list of placements.
- Area
- Generic objects
- Size
- 5.67 m × 3.36 m × 2.46 m along X × along Y × height, radius 3.26 m
- Collision
- Yes
- Draw distance
- 59 m
- Flags
- Transparent, drawn last
Technical data
- Geometry
- 272 triangles, 162 vertices, 1 part
- Flags
- 4
- Files
- DFF dead_tree_10.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide
Textures 4
On the map 7 placements
See it in 3DClick a row to put that placement in the code.