EN

840 DEAD_TREE_12

DEAD_TREE_12
CreateObject(840, 12.946, -2531.38, 33.562, -0.2658, 0.1104, -138.9994);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
3.56 m × 6.19 m × 3.52 m along X × along Y × height, radius 3.41 m
Collision
Yes
Draw distance
59 m
Flags
  • Transparent, drawn last
Technical data
Geometry
296 triangles, 218 vertices, 1 part
Flags
4
Files
DFF dead_tree_12.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide

Textures 6

Dictionary
Size
Format
Mip levels
Transparency

On the map 7 placements

See it in 3D
XYZInteriorFile
12.946-2531.38 33.562— materik_stream1.ipl
331.4-2366.7 34.499— materik_stream1.ipl
558.551-2611.06 35.923— materik_stream1.ipl
206.4-2066.7 35.687— materik_stream1.ipl
241.733-2048.53 37.468— materik_stream1.ipl
505.915-1959.35 37.572— materik_stream1.ipl
1048.91-1795.6 37.028— materik_stream1.ipl

Click a row to put that placement in the code.

Same TXD GTA_brokentrees