840 DEAD_TREE_12
Controls
Left buttonturn
Wheelzoom in and out
Right buttonmove
Double clickfirst view
One fingerturn
Two fingerszoom and move
CreateObject(840, 12.946, -2531.38, 33.562, -0.2658, 0.1104, -138.9994);
Position and rotation of the first placement of the model; pick another one in the list of placements.
- Area
- Generic objects
- Size
- 3.56 m × 6.19 m × 3.52 m along X × along Y × height, radius 3.41 m
- Collision
- Yes
- Draw distance
- 59 m
- Flags
- Transparent, drawn last
Technical data
- Geometry
- 296 triangles, 218 vertices, 1 part
- Flags
- 4
- Files
- DFF dead_tree_12.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide
Textures 6
On the map 7 placements
See it in 3DClick a row to put that placement in the code.