EN

839 DEAD_TREE_11

DEAD_TREE_11
CreateObject(839, -110.644, -2390.59, 35.465, 1.0947, 4.263, -19.1179);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
3.02 m × 6.66 m × 3.94 m along X × along Y × height, radius 3.59 m
Collision
Yes
Draw distance
59 m
Flags
  • Transparent, drawn last
Technical data
Geometry
188 triangles, 137 vertices, 1 part
Flags
4
Files
DFF dead_tree_11.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide

Textures 4

Dictionary
Size
Format
Mip levels
Transparency

On the map 8 placements

See it in 3D
XYZInteriorFile
-110.644-2390.59 35.465— materik_stream1.ipl
136.469-2171.03 36.095— materik_stream1.ipl
581.4-2366.7 33.499— materik_stream1.ipl
713.958-2151.39 36.999— materik_stream1.ipl
206.4-2066.7 35.499— materik_stream1.ipl
359.019-2001.32 37.098— materik_stream1.ipl
649.354-1934.43 40.444— materik_stream1.ipl
1077.8-1758.88 36.499— materik_stream1.ipl

Click a row to put that placement in the code.

Same TXD GTA_brokentrees