839 DEAD_TREE_11
Controls
Left buttonturn
Wheelzoom in and out
Right buttonmove
Double clickfirst view
One fingerturn
Two fingerszoom and move
CreateObject(839, -110.644, -2390.59, 35.465, 1.0947, 4.263, -19.1179);
Position and rotation of the first placement of the model; pick another one in the list of placements.
- Area
- Generic objects
- Size
- 3.02 m × 6.66 m × 3.94 m along X × along Y × height, radius 3.59 m
- Collision
- Yes
- Draw distance
- 59 m
- Flags
- Transparent, drawn last
Technical data
- Geometry
- 188 triangles, 137 vertices, 1 part
- Flags
- 4
- Files
- DFF dead_tree_11.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide
Textures 4
On the map 8 placements
See it in 3DClick a row to put that placement in the code.