833 DEAD_TREE_6
Controls
Left buttonturn
Wheelzoom in and out
Right buttonmove
Double clickfirst view
One fingerturn
Two fingerszoom and move
CreateObject(833, 81.4, -2366.7, 35.812, -1.2164, 3.2619, -47.0073);
Position and rotation of the first placement of the model; pick another one in the list of placements.
- Area
- Generic objects
- Size
- 3.73 m × 4.34 m × 1.8 m along X × along Y × height, radius 2.22 m
- Collision
- Yes
- Draw distance
- 59 m
- Flags
- Transparent, drawn last
Technical data
- Geometry
- 304 triangles, 216 vertices, 1 part
- Flags
- 4
- Files
- DFF dead_tree_6.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide
Textures 5
On the map 8 placements
See it in 3DClick a row to put that placement in the code.