EN

833 DEAD_TREE_6

DEAD_TREE_6
CreateObject(833, 81.4, -2366.7, 35.812, -1.2164, 3.2619, -47.0073);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
3.73 m × 4.34 m × 1.8 m along X × along Y × height, radius 2.22 m
Collision
Yes
Draw distance
59 m
Flags
  • Transparent, drawn last
Technical data
Geometry
304 triangles, 216 vertices, 1 part
Flags
4
Files
DFF dead_tree_6.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide

Textures 5

Dictionary
Size
Format
Mip levels
Transparency

On the map 8 placements

See it in 3D
XYZInteriorFile
81.4-2366.7 35.812— materik_stream1.ipl
273.505-2514.38 32.249— materik_stream1.ipl
676.888-2445.48 40.062— materik_stream1.ipl
812.294-2134.54 35.586— materik_stream1.ipl
372.686-2247.97 42.687— materik_stream1.ipl
256.596-2034.17 35.284— materik_stream1.ipl
618.654-2194.2 36.124— materik_stream1.ipl
1061.11-1789.91 35.986— materik_stream1.ipl

Click a row to put that placement in the code.

Same TXD GTA_brokentrees