832 DEAD_TREE_4
Controls
Left buttonturn
Wheelzoom in and out
Right buttonmove
Double clickfirst view
One fingerturn
Two fingerszoom and move
CreateObject(832, 14.895, -2190.99, 37.623, 5.8793, -8.0205, -106.8574);
Position and rotation of the first placement of the model; pick another one in the list of placements.
- Area
- Generic objects
- Size
- 3.93 m × 3.7 m × 4.3 m along X × along Y × height, radius 2.81 m
- Collision
- Yes
- Draw distance
- 59 m
- Flags
- Transparent, drawn last
Technical data
- Geometry
- 146 triangles, 122 vertices, 1 part
- Flags
- 4
- Files
- DFF dead_tree_4.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide
Textures 3
On the map 7 placements
See it in 3DClick a row to put that placement in the code.