EN

832 DEAD_TREE_4

DEAD_TREE_4
CreateObject(832, 14.895, -2190.99, 37.623, 5.8793, -8.0205, -106.8574);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
3.93 m × 3.7 m × 4.3 m along X × along Y × height, radius 2.81 m
Collision
Yes
Draw distance
59 m
Flags
  • Transparent, drawn last
Technical data
Geometry
146 triangles, 122 vertices, 1 part
Flags
4
Files
DFF dead_tree_4.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide

Textures 3

Dictionary
Size
Format
Mip levels
Transparency

On the map 7 placements

See it in 3D
XYZInteriorFile
14.895-2190.99 37.623— materik_stream1.ipl
331.4-2366.7 34.374— materik_stream1.ipl
635.843-2484.24 38.249— materik_stream1.ipl
822.749-2376.78 37.687— materik_stream1.ipl
239.44-2154.68 33.812— materik_stream1.ipl
406.878-1918.54 34.845— materik_stream1.ipl
1055.18-1784.95 37.647— materik_stream1.ipl

Click a row to put that placement in the code.

Same TXD GTA_brokentrees