841 DEAD_TREE_13
Controls
Left buttonturn
Wheelzoom in and out
Right buttonmove
Double clickfirst view
One fingerturn
Two fingerszoom and move
CreateObject(841, 81.4, -2366.7, 35.687, 2.3963, 2.5248, 16.9054);
Position and rotation of the first placement of the model; pick another one in the list of placements.
- Area
- Generic objects
- Size
- 2.33 m × 2.31 m × 0.27 m along X × along Y × height, radius 1.65 m
- Collision
- No
- Draw distance
- 59 m
- Flags
- Transparent, drawn last
Technical data
- Geometry
- 192 triangles, 216 vertices, 1 part
- Flags
- 4
- Files
- DFF dead_tree_13.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide
Textures 2
On the map 9 placements
See it in 3DClick a row to put that placement in the code.