EN

841 DEAD_TREE_13

DEAD_TREE_13
CreateObject(841, 81.4, -2366.7, 35.687, 2.3963, 2.5248, 16.9054);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
2.33 m × 2.31 m × 0.27 m along X × along Y × height, radius 1.65 m
Collision
No
Draw distance
59 m
Flags
  • Transparent, drawn last
Technical data
Geometry
192 triangles, 216 vertices, 1 part
Flags
4
Files
DFF dead_tree_13.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide

Textures 2

Dictionary
Size
Format
Mip levels
Transparency

On the map 9 placements

See it in 3D
XYZInteriorFile
81.4-2366.7 35.687— materik_stream1.ipl
475.281-2303.06 33.499— materik_stream1.ipl
423.528-2628.51 30.937— materik_stream1.ipl
639.761-2473.55 37.249— materik_stream1.ipl
315.21-2001.09 33.518— materik_stream1.ipl
552.415-2326.82 33.499— materik_stream1.ipl
656.422-2095.31 37.374— materik_stream1.ipl
1081.4-1766.7 35.749— materik_stream1.ipl
1777.6341339.629 8.958— rogovichi_stream3.ipl

Click a row to put that placement in the code.

Same TXD GTA_brokentrees