EN

837 DEAD_TREE_1

DEAD_TREE_1
CreateObject(837, -2595.93, 2966.93, 36.8, 0.0, 0.0, -17.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
5.37 m × 2.28 m × 1.52 m along X × along Y × height, radius 2.78 m
Collision
Yes
Draw distance
59 m
Flags
  • Transparent, drawn last
Technical data
Geometry
168 triangles, 99 vertices, 1 part
Flags
4
Files
DFF dead_tree_1.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide

Textures 4

Dictionary
Size
Format
Mip levels
Transparency

On the map 9 placements

See it in 3D
XYZInteriorFile
-2595.932966.93 36.8— crteam_gen.IPL
81.4-2366.7 35.749— materik_stream1.ipl
331.4-2366.7 34.374— materik_stream1.ipl
483.382-2605.76 28.213— materik_stream1.ipl
740.441-2196.03 35.813— materik_stream1.ipl
206.4-2066.7 35.374— materik_stream1.ipl
324.615-2168.78 36.499— materik_stream1.ipl
582.627-2241.85 33.562— materik_stream1.ipl
1012.46-1776.69 39.187— materik_stream1.ipl

Click a row to put that placement in the code.

Same TXD GTA_brokentrees