EN

848 DEAD_TREE_20

DEAD_TREE_20
CreateObject(848, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
Area
Generic objects
Size
3.44 m × 2.6 m × 3.74 m along X × along Y × height, radius 2.16 m
Collision
Yes
Draw distance
59 m
Flags
  • Transparent, drawn last
Technical data
Geometry
232 triangles, 150 vertices, 1 part
Flags
4
Files
DFF dead_tree_20.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide

Textures 4

Dictionary
Size
Format
Mip levels
Transparency

Same TXD GTA_brokentrees