845 DEAD_TREE_17
Controls
Left buttonturn
Wheelzoom in and out
Right buttonmove
Double clickfirst view
One fingerturn
Two fingerszoom and move
CreateObject(845, -221.6, -2497.7, 40.062, 8.8045, -1.9388, 45.8218);
Position and rotation of the first placement of the model; pick another one in the list of placements.
- Area
- Generic objects
- Size
- 13.26 m × 9.49 m × 2.06 m along X × along Y × height, radius 7.15 m
- Collision
- Yes
- Draw distance
- 59 m
- Flags
- Transparent, drawn last
Technical data
- Geometry
- 316 triangles, 254 vertices, 1 part
- Flags
- 4
- Files
- DFF dead_tree_17.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide
Textures 4
On the map 21 placements
See it in 3DClick a row to put that placement in the code.