EN

844 DEAD_TREE_16

DEAD_TREE_16
CreateObject(844, -88.341, -2278.07, 32.658, -2.9162, 6.9196, -173.6148);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
7.14 m × 5.32 m × 3.24 m along X × along Y × height, radius 4.2 m
Collision
Yes
Draw distance
59 m
Flags
  • Transparent, drawn last
Technical data
Geometry
228 triangles, 181 vertices, 1 part
Flags
4
Files
DFF dead_tree_16.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide

Textures 4

Dictionary
Size
Format
Mip levels
Transparency

On the map 8 placements

See it in 3D
XYZInteriorFile
-88.341-2278.07 32.658— materik_stream1.ipl
233.31-2524.47 33.374— materik_stream1.ipl
581.4-2366.7 33.499— materik_stream1.ipl
804.697-2343.34 37.145— materik_stream1.ipl
206.4-2066.7 35.812— materik_stream1.ipl
547.823-1957.93 36.442— materik_stream1.ipl
701.375-2063.12 35.562— materik_stream1.ipl
1087.85-1755.95 36.183— materik_stream1.ipl

Click a row to put that placement in the code.

Same TXD GTA_brokentrees