844 DEAD_TREE_16
Controls
Left buttonturn
Wheelzoom in and out
Right buttonmove
Double clickfirst view
One fingerturn
Two fingerszoom and move
CreateObject(844, -88.341, -2278.07, 32.658, -2.9162, 6.9196, -173.6148);
Position and rotation of the first placement of the model; pick another one in the list of placements.
- Area
- Generic objects
- Size
- 7.14 m × 5.32 m × 3.24 m along X × along Y × height, radius 4.2 m
- Collision
- Yes
- Draw distance
- 59 m
- Flags
- Transparent, drawn last
Technical data
- Geometry
- 228 triangles, 181 vertices, 1 part
- Flags
- 4
- Files
- DFF dead_tree_16.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide
Textures 4
On the map 8 placements
See it in 3DClick a row to put that placement in the code.