EN

847 DEAD_TREE_19

DEAD_TREE_19
CreateObject(847, 12.828, -2555.81, 33.499, 0.0, 0.0, 1.0004);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
3.23 m × 2.15 m × 4.04 m along X × along Y × height, radius 2.61 m
Collision
Yes
Draw distance
59 m
Flags
  • Transparent, drawn last
Technical data
Geometry
164 triangles, 128 vertices, 1 part
Flags
4
Files
DFF dead_tree_19.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide

Textures 3

Dictionary
Size
Format
Mip levels
Transparency

On the map 8 placements

See it in 3D
XYZInteriorFile
12.828-2555.81 33.499— materik_stream1.ipl
140.769-2529.34 36.499— materik_stream1.ipl
473.631-2115.58 35.374— materik_stream1.ipl
824.779-2358.03 37.687— materik_stream1.ipl
206.4-2066.7 35.312— materik_stream1.ipl
438.005-2005.8 37.27— materik_stream1.ipl
713.779-2060.49 37.416— materik_stream1.ipl
941.988-1792.58 40.842— materik_stream1.ipl

Click a row to put that placement in the code.

Same TXD GTA_brokentrees