842 DEAD_TREE_14
Controls
Left buttonturn
Wheelzoom in and out
Right buttonmove
Double clickfirst view
One fingerturn
Two fingerszoom and move
CreateObject(842, 140.449, -2264.09, 39.562, 7.8851, 10.1316, 167.587);
Position and rotation of the first placement of the model; pick another one in the list of placements.
- Area
- Generic objects
- Size
- 3.47 m × 3.42 m × 0.27 m along X × along Y × height, radius 2.44 m
- Collision
- No
- Draw distance
- 59 m
- Flags
- Transparent, drawn last
Technical data
- Geometry
- 224 triangles, 252 vertices, 1 part
- Flags
- 4
- Files
- DFF dead_tree_14.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide
Textures 2
On the map 9 placements
See it in 3DClick a row to put that placement in the code.