EN

842 DEAD_TREE_14

DEAD_TREE_14
CreateObject(842, 140.449, -2264.09, 39.562, 7.8851, 10.1316, 167.587);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
3.47 m × 3.42 m × 0.27 m along X × along Y × height, radius 2.44 m
Collision
No
Draw distance
59 m
Flags
  • Transparent, drawn last
Technical data
Geometry
224 triangles, 252 vertices, 1 part
Flags
4
Files
DFF dead_tree_14.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide

Textures 2

Dictionary
Size
Format
Mip levels
Transparency

On the map 9 placements

See it in 3D
XYZInteriorFile
140.449-2264.09 39.562— materik_stream1.ipl
331.4-2366.7 34.374— materik_stream1.ipl
410.528-2099.29 33.999— materik_stream1.ipl
768.344-2151.15 37.542— materik_stream1.ipl
408.393-1952.96 33.586— materik_stream1.ipl
468.185-2130.02 36.124— materik_stream1.ipl
756.161-2299.43 35.562— materik_stream1.ipl
1048.39-1764.49 39.064— materik_stream1.ipl
1777.681340.01 8.858— rogovichi_stream3.ipl

Click a row to put that placement in the code.

Same TXD GTA_brokentrees