843 DEAD_TREE_15
Controls
Left buttonturn
Wheelzoom in and out
Right buttonmove
Double clickfirst view
One fingerturn
Two fingerszoom and move
CreateObject(843, -208.04, -2515.33, 34.64, 0.9427, -2.8165, 137.9947);
Position and rotation of the first placement of the model; pick another one in the list of placements.
- Area
- Generic objects
- Size
- 6.95 m × 3.65 m × 3.1 m along X × along Y × height, radius 3.59 m
- Collision
- Yes
- Draw distance
- 59 m
- Flags
- Transparent, drawn last
Technical data
- Geometry
- 310 triangles, 257 vertices, 1 part
- Flags
- 4
- Files
- DFF dead_tree_15.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide
Textures 4
On the map 25 placements
See it in 3DClick a row to put that placement in the code.