846 DEAD_TREE_18
Controls
Left buttonturn
Wheelzoom in and out
Right buttonmove
Double clickfirst view
One fingerturn
Two fingerszoom and move
CreateObject(846, -2572.95, 2968.0, 36.6, 0.0, 0.0, -90.0);
Position and rotation of the first placement of the model; pick another one in the list of placements.
- Area
- Generic objects
- Size
- 5.78 m × 10.7 m × 2.14 m along X × along Y × height, radius 5.41 m
- Collision
- Yes
- Draw distance
- 59 m
- Flags
- Transparent, drawn last
Technical data
- Geometry
- 377 triangles, 402 vertices, 1 part
- Flags
- 4
- Files
- DFF dead_tree_18.dff in gta3.img TXD GTA_brokentrees.txd IDE data/maps/generic/procobj.ide
Textures 4
On the map 36 placements
See it in 3DClick a row to put that placement in the code.